It is difficult to evaluate a game that is trying to win all the working parts of the brain and fill up on the table at 6 in the morning. Simply because even today, I also fell asleep on the table at 6 in the morning, most likely the same picture will be tomorrow. Moreover, I will say, to delete this game, then a strong -willed decision. Who am I saying that? Surely everyone faced this hellish game (happy people who have not yet known this devilish nectar, get out of here while you have the opportunity). And yet, following my promise, to review all the games that I pass and try to convey to you something new, in fact: here:
(There was a Flash player, but since 2020, Flash has not been supported by browsers)
Everything begins quite pleasantly, the dark screen, then the transfer of eminent developers, everything is as always;Then you are shown a breathtaking beauty video and thrown into the abyss of a crooked translation in the main menu. Yes, you still have the opportunity to escape. I am also a reader for you, there is at least a “multi -bug”, and the game, if interested, will take a lot of time. You need it?
Insides
Well, let’s continue. The game is a typical civilization or, if you like, a step -by -step strategy with elements of economic, military, diplomatic and many other simulator. You control the whole power in the full sense of the word, regulate the construction of structures in cities, fight and negotiate with other civilizations. All this in varying degrees of functionality was in the previous parts and, scary to think, in the very first part that came out in 1991. Not much has changed since then, the basis has not undergone changes.
However, many details that were considered unshakable were still changed. The hexes (the right hexagons), roads and buildings in the city began to demand money for the maintenance for the replacement of the cell system (earlier the norm was to lay roads through all the cells, now it is transvention), the troops no longer accumulate at one point, the nuclear weapon is now not so deadly (but what beautiful), it has become more difficult to get (in 4 parts, having access to uranium, you could rivet the cores.missiles like pies, now the number of missiles is limited). Also, units do not need ships to swim, after researching the technology, soldiers automatically load on boats and float where you are indicating.
Despite the really serious changes (the previous parts could afford to do with graphic changes and the addition of a new system), the basis of research, fights (and even the likelihood of losing a helicopter against the cavalry) remained the same. And the changes only added tactical depths, as well as addictive. The game is still just to figure out, but it is difficult to achieve skill and this is the main characteristic of gameplay, which will not get tired over time.
Addicticity-obsessive dependence on something. In this case from the game. Can be divided into internal and external. External addictiveness, the desire to start playing the game, that is, the desire to constantly return to it. Internal, the desire to continue to play the game. Typically, the external is characteristic of social games with the time period of building buildings or units or MMOs, with evening events or events with x2 experience. The internal is characteristic of almost all games, this is the receipt of new levels, and the plot, and the implementation of tasks, as well as Achivka. At the same time, I want to return to civilization because it contains powerful internal addiction, to be accurate, all the elements of civilization play internal addiction, you are constantly loaded with tasks, while the tasks are not difficult and carry a reward, once for a number of moves you get the choice and the choice also makes you continue to play, because you know that you will have a choice again. In a sense, civilization is an ideal addictive game, and this is easy to know from your own experience. Try to get up from the game. You will definitely tell yourself, well, one more move, and then another.
The graphics in the game are excellent, a mixture of 3D models and 2D land, the presence of reflections on the water, really voluminous mountains and the feeling of prospects, which plays the position of the camera, as if rushing in the horizon. The eye rejoices at any moment of the game, when the earth is still empty and when it is filled with cities, fields, mines and corrals, while workers, soldiers and other units, if they do not turn off their 3D display, are constantly in motion, there are a lot of animations and all of them are worked out for glory. What can I say? Even "light", a simplified regime pleases the eye. All graphics, besides what looks beautiful, is also quite informative. However, interfaces, although they look excellent and resemble in stylistics Bioshokovsky rapechur, are still not as convenient as before. And you can not look at the entire globe, as it could be done in 4 parts. But the game works is not an example better than 4 part built on Gamebryo.
The Gamebryo engine is a legend of its time, many games were built on it, and different genres, in some way a unique engine, many who managed to work with it, say that it is uncomfortable, weak in graphic, even for his time. Why there were many great games on it? Mystery!
On this engine, in addition to 4 parts of civilization, Fallout 3Nullew Vegas, Prince of Persia 3D, Rabiy online, Perfect World (!), Morrrowind (!!), Empire Earth 2 \ 3 (. ), Oblivion (. ), Warhammer Online (. ) and even Bully, gta about a minor guy. By the way, Skyrim, although it is not indicated in the list of games on this engine, the roots of its engine are still drawn to Gamebryo.
And these games have one engine
Musical pause
(There was a Flash player, but since 2020, Flash has not been supported by browsers)
Despite the fact that graphics and gameplay in the game are made at the highest level, the sound was possible to truly surprise. A huge number of classical compositions, from “death of AAZ” to “Flight of the Valkyrie” and much more that you certainly heard. Moreover, the music is high -quality, juicy, it does not allow to get bored and sets peppy, but at the same time the inaccurate rhythm of the game. She also surprised the voice acting, it has its own for every nation, every unit and the representative of the power speaks its own language … Even Maia and Russians, I do not understand the Maia language, but I can say for sure that the Russians speak correctly, without the usual, for Western games of speech defects.
Time to Gamedev
The main thing that makes the game with https://gamblingdata.net/casinos/regal-wins-casino/ all his elements is the player introduces the Flow state (stream) is a state when a person concentrates in one business and performs it as well as possible, often not noticing the environment, arises when you work (if you are an experienced specialist) or is called, it’s really cool. At the same time, the threshold of the entry of civilization is quite low, that is, in order to complete the game on the complexity of the “leader” and you do not need to hold a few unsuccessful games and understand a hundred diagrams, this is not a game from Paradox, where everything is difficult and incomprehensible, everything is extremely clear here.
You have settlers, they base cities, in cities you can build other units, including settlers, as well as buildings that accelerate the city’s growth or improve units, or accelerate production. A lot will depend on the location of the city, how well the city will grow, how quickly I will build buildings, what will be the growth of science. There are also resources on the map, some of them bring happiness to the city, as well as bonuses to growth or production, and there are strategic resources without which to build certain buildings or units are simply impossible (without uranium a nuclear bomb, for example). There are workers who build improvements on cells, some improvements just allow you to extract the above resources.
At first these were catapults, then I improved them to demands, and then in ruins they improved to gatling, the question of whose ruins were if I was the most developed in the world?!
Soldiers are fighting and can be improved (the attack, speed of movement will increase, the possibility of a second attack or something similar will appear). There are science points, each study costs a certain number of points and how many science points are produced with you and how much the study requires, it depends on what time this study will be performed. Research diverges trees, that is, without opening one or more research, you will not get access to the next. Also, a culture appeared in the 5th part, this is a very powerful tool of influence, in short, the system is approximately the same as with science, only the number of necessary points depends on the number of cities, opening the paradigms you get certain bonuses, and in fact, and that’s all.
You can find out about what was said above, and you can read about each city-state or phenomenon in the built-in encyclopedia.
Paradigm – a set of views, opinions and attitudes of a certain society, which is accepted most of its members. Applied to both the scientific community and to society as a whole or a particular case, organizations.
Flow, stream – the condition in which a person is directed into work, to achieve this condition requires up to 10,000 hours of working with the subject, especially if this topic is quite complicated. Is one of the main features of human perception and interaction with reality.
Difficulty levels – in civilization there is a division into difficulty levels, the more complicated, the more discontent among citizens, more aggressive AI and more fines for improper action.
The threshold of entry is how much it is difficult to start playing the game, the knowledge that you need to have to play it, for example, the shooters have a very low entry threshold, all you need to know how to use the mouse, several buttons on the keyboard and reaction, but the DOTS has a high number of interaction objects, complex tactics, aggressive surroundings. A high threshold, most often, repels players, but you get more pleasure from the game itself, the game is difficult.
Games from Paradox, literally a series of Victory Day, Europa Universalis, Crusader King, the paradox publishes and creates complex, multifaceted games, more often strategies that occupy a special niche. It is interesting that each of these games has a high entry threshold and large, complex interface, a lot of windows, graphs, statistics. The play from the paradox has become a household term that means a bulky, incomprehensible and sometimes boring game.
"Come to me all workers and burdened, and I will calm you down"
Gospel from Matthew 11:28
Summing up the review. The game should not be played under any circumstance, it is a very complex, large and removable structure of your life, which for some reason was called the game, the perfect parasite distorting the spatio-temporal continuum itself. And yet, seriously, the game turned out to be good, with DLS even more good, but a little expensive. It is worth taking, but you must be warned that it will take a lot of your time, that you will suffer from insomnia and, at first, the difficulty of interacting with space, you will see and recall the chains of scientific research, the tactics of the battle, the phrases of the great people who pop up at every study. This game will definitely change your life, and would not say that in a good way. This is a masterpiece, in its own way, and yet the assessment:
Fascination: 10, spherical civilization in vacuum.
Graphics: 9, everything is fine, but there are small flaws and graphic artifacts.
Technical performance: 9, now everything is cleaned, ironed and there are no special problems and thank God.
Music: 10, I did not even expect such good music in such a concentrated form, I want to listen to the music separately, since it is given out with the game, you can see the item right in the launcher.
Multiplayer: 9, Khozit did not appear immediately, multiplayer requires a normal Internet, although what is it to demand in such a strategy. But the multiplayer, especially with friends, is in earnest, in the end, only here you can arrange an unprecedented scope of intrigues in order to become the main world around the world.
General assessment: I, She10. The best that Sid Meyer could come up with in this game, soon new, is already scary. And there is also a huge walking robot.
All additions mainly relate to new gameplay elements or content (nation, scenarios), so about the main mini-reasspensions. Small mention of small mention, let’s go.
"In the name of the Father and the Son and the Holy Spirit"
The first major addition to civilization, which really includes something new. In addition to the usual new nations, buildings and miracles of the world (many of which were in 4 parts, but did not enter the original 5th, religion and espionage appeared here, as well as an epic scenario with paranask. More about all this:
The addon is mandatory, without it it is played somehow wrong. The presence of religion affects the game, and especially strongly in the era before the New Age (one of the paradigms allows you to buy units for special glasses of faith).
Religion appeared in a series of civilization with 4 part, where it was the main feature that distinguished it from previous games. However, unlike the previous game, there is no need to build a religious building or the first to do a certain study, it is also impossible to origin all religions on your land, only one that will become the main thing for the country. Bonuses from religion, unlike the past part are not set by the developer himself, you yourself are free to choose 4 (2 when choosing faith, 2 when strengthening) bonus, but 1 is fixed for each denomination, also another bonus is available for Byzantium. Religion appears and improves with the help of great prophets. Starsev, who can build a special object on a cage or, in addition to strengthening religion, spread faith in other cities and countries. Before the advent of religion, the power will have its own pantheon, but there the bonuses are weak, just to start the game suitable. The main power of religion is to obtain religion points that are spent on building religious buildings or buying units. Surprisingly, the rate only on religion can even help win the game, because relations with powers improve if you have the same religion, this must be taken into account when playing.
The second feature of the addition was espionage. Having figured out how to use it, I was struck by the scarcity of options. Spying in the Total War series was a much more exciting activity. Here you can send agents to other cities to see the city, they can gradually steal the enemy’s technology, but they appear at a time when you are either on a horse or in the ass and this helps you somehow make ends meet. Thank God there are no free units with unnecessary units, in a separate window the task for the spy is selected and he immediately goes on his business. If you have a Brave New World, you can also send a spy as a diplomat to achieve a cultural victory (having made fashion for your culture in another country).
The main thing is that in this addition there is the most unusual of all the scenarii civilization I visited in the series. Completely new units, buildings and the game system, and most importantly, the opportunity to follow the alternative path of qvylization – a steam, that is, steam tanks, airships and the like. All nations are fictitious, but performed in accordance with the usual idea of parapapanke, cylinders, mechanical watches on a chain, heavy mantles. Playing is interesting and this mode is one of the most memorable moments in the whole game.
As I said above, be sure to take.
Supplement link: http: // store.Steampowered.COM/App/16870/
“The essence is this … wooden houses are stuffing. You can rob cows. I want such a game for the year ".
The second, and the last addition to date, adds a cultural victory to the game, by instilling in all and all its values, the new branch in paradigms, with the possibility of choosing the main ideology of the nation, as well as the UN, illegally taken away after 4 parts, a couple of new civilizations, miracles and one of the worst and non -playful scenarios: “Civil War in America”, it would be better to make a colonization of God.
Culture has already played a very large role in the original game, here is one of the most acute and dangerous tools from your arsenal. Computer boobs are trying to do something with a new element of the game, but they are very bad and scarce, so this tool reveals real potential in the network game. After choosing an ideology, you can get a huge bonus to the path you have chosen.
Also in this addition you can "rob cows", for this they even made a special Achivka with the same name. There is also a XCOM detachment here, which becomes available at the very end of the game, and this is a hell of a very cool detachment.
The UN allows you to win another way – choosing a world leader. In principle, with competent diplomacy and concessions, you can agree with everyone and win all rounds of negotiations, but this is a matter of an amateur.
Not a mandatory addition to a bunch of any content, of varying degrees of quality, culture is an interesting chip, the rest are rather a pleasant bonus, but it costs like a whole game. But you can rob the cows, the link to the addition below:
The remaining additions are collections of scripts, nations, cities of states, new miracles. In general, or take it at once with all in a blade or better not to take at all at all. I will tell you more soon soon
Never take your word for anyone!
1. Unlike 4 parts to build more than 6 cities on high difficulties, most often it makes no sense, the cost of social institutions – paradigms, dissatisfaction of the population, the maintenance of roads now also costs money, so the roads between the cities will eat you a budget.
2. Do not build all the improvements in cities, it is very convenient and pleasant, but almost useless. Buildings, as well as roads require money for maintaining. So plan the specialization of cities in advance.
3. But the miracles of the world do not require the maintenance of money, so build it, just be sure that no one will overtake you, some miracles can only be prepared in the only instance on the whole earth.
4. If you start a war, be sure that you will win it. Format situations: “Well, I have 2 spearmen on the border and, after 3 moves in the capital, the catapult will be ready, which means I’m ready”, they will not roll. If the complexity of the “leader” will forgive it, then on all difficulties higher, the enemy will ask you a three. All troops must be at once, balanced and ready, you must be ready not only for attack, but also to repel enemy counterattacks and have a combat -ready army. Up to the latest time, to take the city less than 4 soldiers does not make sense.
5. Fight bad and expensive, diplomacy and social activist – more important and can bring you victory.
6. Fight only having a strong union, moreover, it is desirable that the enemy attacks you, and not you, in this case, the defensive union and your friends are willed, go to war.
7. Send spies to your cities or cities of the enemy, which you are going to attack, you can send one to the most developed power.
8. Technologies are important for any paradigm and type of game, if you lag behind technically, you will lag behind all the others.
I. Build the cities by the sea or next to the rivers, in which case you will have a larger choice of buildings and the situation with resources is much better.
10. Do not use nuclear weapons, it is advisable to ban it through the UN (if you have an addition). Nuclear weapons inflicts half a damage to the city and units with 3 cells around, and also pollutes the earth. After the capture of the city, to put its territory in order you will need at least 3 workers. During this time, you can lay the road between 3-4 cities and equip one new.
11. Do not take the conquered cities for yourself, this does not affect your mood well, it is better to leave them with satellites or give them to another power, an increase in mood and good relations with a neighbor sometimes mean more than one city under your control.
12. Follow your mood and finances, if problems are with them, you are likely to continue to develop. Build arena and opera for mood, take the right paradigms. If you have an addition, enter the trade and do not rely strongly and the golden age, it is fleeting.
Thanks for reading the entire review to the end, be happy at the slightest opportunity!
The best comments
First you would read all this. Typos and errors are found. But oh well.
It is immediately obvious that not so much you played in the cup)
My advice is if you buy a cup, then with all additions.
Separately, I want to highlight my wrong and the fallacy of opinion on "Brave New World". Spies can be driven into cities-states, which periodically gives glasses of influence on them. And a diplomatic victory (elections to the UN) appears for which, by the way, the city-states in the allies are needed, because they give votes. In general, diplomacy became my outlet, not to mention the fact that through it you can make pods to other nations and give bonuses to yourself.
A cultural victory was completely processed. It is necessary to develop tourism to win through it. And tourism and culture are different things. The tourism indicator is an attack on other powers, and the culture of your state is a protection from enemy encroachment on the life of your citizens. And under all this lies a huge background. I am silent that the more fashionable your culture is in another power, then when the city’s seizure of its city there will be less, the rollback to the possibility of the functioning of the city becomes less, etc.D ..
But still, Tskva proves that there is no reception against scrap. If one of the opponents is eager for victory, then the jihad of this nation is the best way to calm the fool who thought to take away the victory from you.
In the screenshot with “It used to be an insurmountable obstacle” was recalled by the IVL resident, in which a police ribbon and thickets of dandelions are still as follows 🙁
I would sit and play for days in Tsiv5 … If not for terribly long moves. There is nothing yet on the standard map in the early eras, but on the big-ogremn we have to wait a minute or two. Interest disappears.